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INI File  |  1998-12-15  |  6.8 KB  |  384 lines

  1. [conhmrfpAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=48
  8. Movement0=attack
  9. Movement1=away
  10. Movement2=back
  11. Movement3=backJump
  12. Movement4=backJumpEnd
  13. Movement5=backJumpHold
  14. Movement6=crash
  15. Movement7=die
  16. Movement8=fallback
  17. Movement9=fallfwd
  18. Movement10=jump
  19. Movement11=jumpEnd
  20. Movement12=JumpHold
  21. Movement13=left
  22. Movement14=magicReact
  23. Movement15=out
  24. Movement16=pullunder
  25. Movement17=react
  26. Movement18=reactback
  27. Movement19=right
  28. Movement20=run
  29. Movement21=runJump
  30. Movement22=runJumpHold
  31. Movement23=slam
  32. Movement24=stop
  33. Movement25=walk
  34. Movement26=waterrun
  35. Movement27=waterwalk
  36. Movement28=catch
  37. Movement29=teleportdown
  38. Movement30=teleportup
  39. Movement31=wait
  40. Movement32=jumprun
  41. Movement33=jumpstop
  42. Movement34=runstopleft
  43. Movement35=runstopright
  44. Movement36=runwaterrun
  45. Movement37=stoprun
  46. Movement38=stoprunstop
  47. Movement39=stopwalk
  48. Movement40=stopwalkstop
  49. Movement41=stopwaterrun
  50. Movement42=stopwaterwalk
  51. Movement43=walkstopleft
  52. Movement44=walkstopright
  53. Movement45=walkwaterwalk
  54. Movement46=waterrunrun
  55. Movement47=waterwalkwalk
  56.  
  57. nRequiredLoops=28
  58. nSpecificLoops=4
  59. nTransitionLoops=16
  60.  
  61. ;Required Animations-------------------------------------------------------
  62. [movement0]
  63. frames0=17
  64. loop=fp_hmatk.kqs fp_hmatk 0.000000 1.0 0 0
  65. nCue=2
  66. cue0=0.000000 playsound hamrtoss.aud
  67. cue1=0.294118 do 
  68. nTransition=0
  69.  
  70. [movement1]
  71. frames1=17
  72. loop=fp_hmsth.kqs fp_hmsth 0.000000 1.0 0 0
  73. nCue=1
  74. cue0=0.411765 playsound Hamraway.aud
  75. nTransition=0
  76.  
  77. [movement2]
  78. frames2=20
  79. loop=fp_walk.kqs fp_walk 0.000000 -1.0 1 1
  80. nCue=2
  81. cue0=0.400000 footstep
  82. cue1=0.900000 footstep
  83. nTransition=0
  84.  
  85. [movement3]
  86. frames3=11
  87. loop=fp_bkjmp.kqs fp_bkjmp 0.000000 1.0 0 0
  88. nCue=1
  89. cue0=0.181818 playsound jump.aud
  90. nTransition=0
  91.  
  92. [movement4]
  93. frames4=2
  94. loop=fp_bkstp.KQS fp_bkstp 0.000000 1.0 0 0
  95. nCue=0
  96. nTransition=0
  97.  
  98. [movement5]
  99. frames5=1
  100. loop=fp_bkhld.KQS fp_bkhld 0.000000 1.0 1 1
  101. nCue=0
  102. nTransition=0
  103.  
  104. [movement6]
  105. frames6=16
  106. loop=fp_crash.KQS fp_crash 0.000000 1.0 0 0
  107. nCue=0
  108. nTransition=0
  109.  
  110. [movement7]
  111. frames7=3
  112. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  113. nCue=1
  114. cue0=0.000000 playsound conrdies.aud
  115. nTransition=0
  116.  
  117. [movement8]
  118. frames8=3
  119. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  120. nCue=0
  121. nTransition=0
  122.  
  123. [movement9]
  124. frames9=3
  125. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  126. nCue=0
  127. nTransition=0
  128.  
  129. [movement10]
  130. frames10=12
  131. loop=fp_jump.kqs fp_jump 0.000000 1.0 0 0
  132. nCue=1
  133. cue0=0.166667 playsound jump.aud
  134. nTransition=0
  135.  
  136. [movement11]
  137. frames11=2
  138. loop=fp_jstp.KQS fp_jstp 0.000000 1.0 0 0
  139. nCue=1
  140. cue0=0.500000 footstep
  141. nTransition=0
  142.  
  143. [movement12]
  144. frames12=1
  145. loop=fp_jhld.KQS fp_jhld 0.000000 1.0 1 1
  146. nCue=0
  147. nTransition=0
  148.  
  149. [movement13]
  150. frames13=30
  151. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  152. nCue=0
  153. nTransition=0
  154.  
  155. [movement14]
  156. frames14=30
  157. loop=fp_wpr.KQS fp_wpr 0.000000 1.0 0 0
  158. nCue=3
  159. cue0=0.000000 playsound magicrct.aud
  160. cue1=0.100000 footstep
  161. cue2=0.133333 footstep
  162. nTransition=0
  163.  
  164. [movement15]
  165. frames15=15
  166. loop=fp_hmdrw.kqs fp_hmdrw 0.000000 1.0 0 0
  167. nCue=1
  168. cue0=0.133333 playsound hamrout.aud
  169. nTransition=0
  170.  
  171. [movement16]
  172. frames16=7
  173. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  174. nCue=1
  175. cue0=0.000000 playsound conrouch.aud
  176. nTransition=0
  177.  
  178. [movement17]
  179. frames17=7
  180. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  181. nCue=1
  182. cue0=0.000000 playsound conrouch.aud
  183. nTransition=0
  184.  
  185. [movement18]
  186. frames18=30
  187. loop=fp_rctbk.KQS fp_rctbk 0.000000 1.0 0 0
  188. nCue=1
  189. cue0=0.000000 playsound conrowbk.aud
  190. nTransition=0
  191.  
  192. [movement19]
  193. frames19=30
  194. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  195. nCue=0
  196. nTransition=0
  197.  
  198. [movement20]
  199. frames20=20
  200. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  201. nCue=2
  202. cue0=0.400000 footstep
  203. cue1=0.900000 footstep
  204. nTransition=0
  205.  
  206. [movement21]
  207. frames21=21
  208. loop=fp_rnjmp.kqs fp_rnjmp 0.000000 1.0 0 0
  209. nCue=1
  210. cue0=0.190476 playsound jump.aud
  211. nTransition=0
  212.  
  213. [movement22]
  214. frames22=3
  215. loop=fp_rnhld.KQS fp_rnhld 0.000000 1.0 1 1
  216. nCue=0
  217. nTransition=2
  218. transition0=-1 run 0.000000 jumprun
  219. ;toFrames0=20
  220. transition1=-1 stop 0.000000 jumpstop
  221. ;toFrames1=3
  222.  
  223. [movement23]
  224. frames23=3
  225. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  226. nCue=0
  227. nTransition=0
  228.  
  229. [movement24]
  230. frames24=3
  231. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  232. nCue=0
  233. nTransition=0
  234.  
  235. [movement25]
  236. frames25=20
  237. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  238. nCue=2
  239. cue0=0.400000 footstep
  240. cue1=0.900000 footstep
  241. nTransition=0
  242.  
  243. [movement26]
  244. frames26=20
  245. loop=fp_swrun.KQS fp_swrun 0.000000 1.0 1 1
  246. nCue=2
  247. cue0=0.000000 footstep
  248. cue1=0.500000 footstep
  249. nTransition=0
  250.  
  251. [movement27]
  252. frames27=20
  253. loop=fp_swwlk.KQS fp_swwlk 0.000000 1.0 1 1
  254. nCue=2
  255. cue0=0.000000 footstep
  256. cue1=0.500000 footstep
  257. nTransition=0
  258.  
  259. ;Specific Animations-------------------------------------------------------
  260. [movement28]
  261. frames28=12
  262. loop=fp_hmcch.kqs fp_hmcch 0.000000 1.0 0 1
  263. nCue=1
  264. cue0=0.000000 playsound hamrctch.aud
  265. nTransition=0
  266.  
  267. [movement29]
  268. frames29=21
  269. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  270. nCue=0
  271. nTransition=0
  272.  
  273. [movement30]
  274. frames30=22
  275. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  276. nCue=0
  277. nTransition=0
  278.  
  279. [movement31]
  280. frames31=3
  281. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  282. nCue=0
  283. nTransition=0
  284.  
  285. ;Transition Animations-----------------------------------------------------
  286. [movement32]
  287. frames32=3
  288. loop=fp_rnlnd.KQS fp_rnlnd 0.666667 1.0 0 0
  289. nCue=0
  290. nTransition=0
  291.  
  292. [movement33]
  293. frames33=3
  294. loop=fp_rnlnd.KQS fp_rnlnd 0.666667 1.0 0 0
  295. nCue=2
  296. cue0=0.333333 footstep
  297. cue1=0.666667 footstep
  298. nTransition=0
  299.  
  300. [movement34]
  301. frames34=3
  302. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  303. nCue=0
  304. nTransition=0
  305.  
  306. [movement35]
  307. frames35=3
  308. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  309. nCue=0
  310. nTransition=0
  311.  
  312. [movement36]
  313. frames36=3
  314. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  315. nCue=0
  316. nTransition=0
  317.  
  318. [movement37]
  319. frames37=3
  320. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  321. nCue=0
  322. nTransition=0
  323.  
  324. [movement38]
  325. frames38=3
  326. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  327. nCue=0
  328. nTransition=0
  329.  
  330. [movement39]
  331. frames39=3
  332. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  333. nCue=0
  334. nTransition=0
  335.  
  336. [movement40]
  337. frames40=3
  338. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  339. nCue=0
  340. nTransition=0
  341.  
  342. [movement41]
  343. frames41=3
  344. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  345. nCue=0
  346. nTransition=0
  347.  
  348. [movement42]
  349. frames42=3
  350. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  351. nCue=0
  352. nTransition=0
  353.  
  354. [movement43]
  355. frames43=3
  356. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  357. nCue=0
  358. nTransition=0
  359.  
  360. [movement44]
  361. frames44=3
  362. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  363. nCue=0
  364. nTransition=0
  365.  
  366. [movement45]
  367. frames45=3
  368. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  369. nCue=0
  370. nTransition=0
  371.  
  372. [movement46]
  373. frames46=3
  374. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  375. nCue=0
  376. nTransition=0
  377.  
  378. [movement47]
  379. frames47=3
  380. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  381. nCue=0
  382. nTransition=0
  383.  
  384.